Really think there's a sore lack of The Mario Font here at least, but also just bevel effects, star patterns, gradients, all that stuff that makes it feel distinctly Mario. Something about it feels like it's trying to fit in more with the Switch menus than a Mario game. They always were a net positive and its good to see them back!Ĭlick to expand.Speaking of the UI, I think this UI is incredibly bland for a Mario game, both in the Mario Party games and SMRPG. "Join Mario, Bowser, Peach, and original characters Mallow and Geno, in an RPG filled with twists and turns." Original characters and diverse Toads are an important world-building feature for Mario RPGs like boss battles and soundtrack, as Nintendo is acknowledging them as a key selling point. This remake shows that original characters and Toads can be appropriately updated for modern Mario design while still keeping diverse hair, gender, and shape. ![]() People tried to justify and downplay the restrictions as "just using their updated designs", "after the bullshit they were pulling with SPM, IS needed somebody to smack some sense into them", or the "remedy to Super Paper Mario's failure to acknowledge its Mario heritage". After years of restrictions imposed on original characters ( "However, all character designs have to pass a check by our IP team, which is pretty strict.") and diverse Toads ( "From the production of Paper Mario: Sticker Star onwards, we were no longer able to graphically represent individual characteristics, such as age, gender etc., in the Toad NPCs") in many Paper Mario games, they've finally returned in the remake of Paper Mario's precursor: Super Mario RPG!
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